3/16/2023 0 Comments Ice quake ii![]() ![]() ![]() The Snow Shield consists of coated material, which is virtually invisible to RF, stretched over the satellite antenna. The Snow Shield Cover is designed for antennas in size from 0.6 meters to 6.3-meters in diameter. Shallow, I think is the closest descriptor I can find.Walton De-Ice's Snow Shield | Passive or Heated | 0.6 to 6.3 meters Even if something becomes slightly more popular than the other, similar thing that came before it - framing that as something killing something else is just. I have a strong feeling the idea that the whole "X must be the KILLER of Y by taking away the market share" mindset was the brainchild of an economist or something. " was the Cyberpunk 2077 killer!" (literally the only game from 2020 onward I'm aware of rofl but I think you get the idea). We could just sorta say "whatever game is popular this month was the KILLER of whatever kinda-similar game was popular last month" and it would be correct, technically speaking. Everything has a limited retail lifespan, usually of about a year or two. That's definitely how it's being used here and in general, but I've just never understood this framing. ![]() I would think of "X killer" as "Takes all the marketshare/mindshare from X" Think it was the English Puritan movement that killed the Quakers tho Killer apps are one thing, in modern parlance people just really like to say games are "dead" for the smallest of reasons, including no reason, but I'd probably say you can fairly call a game dead if a competitor comes along that is clearly better in all regards - why would I play Space Invaders when I can play Galaga or any of the other hundreds of shmups that have far more enemy types, and stages with moving backgrounds, and eventually even background music? Quake definitely had competition, but as evidenced by the fact it still has a fanbase and modding scene, people still agree that no game does Quake 1 better than Quake 1, so nobody really killed them. Whether those "killers" managed to kill their competitors is of course a different matter nobody talks about Resistance anymore, Guerilla Games has retired Killzone, Sonic is still around despite having "lost" to Mario and getting way too many bad games and Capcom seems to have given up on Final Fight besides adding some of its characters to the Street Fighter roster. I do not see the qualifier being used all that often nowadays either, but I remember the days when Sony was desperately trying to find its "Halo killer" with games such as Resistance and Killzone, and I even remember reading about both Sonic The Hedgehog and Streets of Rage being designed specifically to be Sega's answer to both Nintendo's Super Mario Bros and Capcom's Final Fight, respectively. I reckon the term is a bit vague and I am not quite sure I completely understand it myself. I know Daïkatana was originally meant to take on Quake 1, but then Quake II was unveiled around the same time, overshadowing it. Maybe it is because the gap between the two Quake games was too short to allow for that many first-person shooters to stand out? Yeah, I do not necessarily agree with that argument myself, as I also believe Doom has ultimately aged better than Duke Nukem 3D.Īnyway, the reason I hesitate to view Unreal and Half-Life as Quake 1 killers is that they came after Quake II. Duke was at least pretty darn close to Doom on the fun-factor, I gotta give it that! Not to mention that, in my opinion, they're just generally less fun than Doom. The only games even "half" deserving of this title are the early polygonal FPS hits, Quake and Goldeneye, but even they slowly but surely waned to "sub-Doom" levels of popularity over the many years since. There may have been a select few for whom Duke "killed" Doom, but it was not and is not the common opinion by a longshot. My first thought playing it as a kid was something to the effect of "wow, this is the most impressive Doom TC I've ever played, I'm not surprised it was sold in stores!" I was lucky that a friend of my mom just happened to give us a Duke3D CD, or I may well have missed out too. Duke Nukem was a nobody to the pre-teen gaming masses from 2000 onward. I distinctly remember in the early 00s that most school mates at least knew what Doom was/ "that it existed". Maybe there was a brief period where gaming magazine reviews (which have always been largely worthless) were calling it the "Doom killer", in the same way New Coke was the Old Coke killer for a few months there according to ad campaigns. Duke Nukem 3D of course retained a reasonably large fanbase (myself included), but in terms of "cultural waves" Doom was and is far more relevant than Duke ever was. (Duke Nukem 3D) blew Doom out of the water technologically speaking and also had a cultural impact about as significant as the latter. ![]()
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